Lot of physics librairies like box2d has been ported to make game developer life much easier especially for complex physics. In case of simple platform or old school beat them all game, using these librairies can be pain for developper and CPU to get simple behaviour with collision detection. What we’ll illustrate here is how
The SWC assets packer is an sh/PHP script (Mac, Linux compatible) which compresses a directory of assets (sound, image, data) into one SWC file. The final SWC file contains the assets packaged in the same way you organized your folders (eg. myAsset/myFolder/happypic.png will become class myfolder.HappypicPng). There is no need of using Flash authoring tool
At this step, we’ll explain how to get the user content (info and profile picture) from Facebook and cache this media on our server. We assume you have basic knowledges of the Facebook API (login, authorisation), so we’ll focus on how to get the content.