We had a play with the new glossy leap motion gadget at the first Factory forty Open hack of the history. This kittle tiny kinnect brother open to Mac and PC users a new way to interact with application. This tutorial show how to setup a MonoGame project with Leap motion SDK on Monodevelop and create a small App
For the lynx fallen angels facebook campaign I developed a interactive video player which take users content (text, profile picture) to integrate it into a video. I mainly used after effect for motion tracking and flash for live compositing and php to store facebook content and convert tracking point data. This casestudy is splitted in 3 tutorials:
Lot of physics librairies like box2d has been ported to make game developer life much easier especially for complex physics. In case of simple platform or old school beat them all game, using these librairies can be pain for developper and CPU to get simple behaviour with collision detection. What we’ll illustrate here is how
The SWC assets packer is an sh/PHP script (Mac, Linux compatible) which compresses a directory of assets (sound, image, data) into one SWC file. The final SWC file contains the assets packaged in the same way you organized your folders (eg. myAsset/myFolder/happypic.png will become class myfolder.HappypicPng). There is no need of using Flash authoring tool
At this step, we’ll explain how to get the user content (info and profile picture) from Facebook and cache this media on our server. We assume you have basic knowledges of the Facebook API (login, authorisation), so we’ll focus on how to get the content.
This step consists of applying a real-time compositing to a video using new Flash Player 10 graphics API. First, as in Adobe After Effects you would simply use a corner pin effect to distort a picture from motion tracking data, we’ll develop a class in Adobe Flash wich will do the job from the XML
Hey guys! Today, we’re going to make this really cool effect of compositing a Facebook profile picture into the screen of an iPhone. This will allow us to personalise the user experience and make him or her get right into the story.